What are the differences between blockchain games and traditional games? Why haven't traditional games developed ways to make money?
What are the differences between blockchain games and traditional games? Why haven't traditional games developed ways to make money?
In this issue, let's discuss the difference between traditional centralized games and blockchain games.
In 2017, Cryptokitties, with blockchain, games and art as the core, became popular on the whole network. The data of each encrypted cat from birth, growth, reproduction and transaction are all recorded on the Ethereum blockchain, and the data cannot be tampered with.
Moreover, each encrypted cat uniquely possesses the scarcity of artwork, which is a real asset for players.
The birth of Cryptokitties also made people see the possibility of combining blockchain and games for the first time.
At the same time, the combination of blockchain transaction attributes and unique private assets with gameplay 1.0, which was born from the combination of the game play, also triggered the market's reaction to the game. The first attention and attempt of DeFi.
In the era of 2.0 chain games with Play To Earn as the core. The business model of Play To Earn is not a new business model that only appeared in the Chain Game 2.0 era.
As early as in games such as World of Warcraft and Onmyoji, gamers have played to earn by selling game equipment or using monster upgrades.
In blockchain games, many game platforms have upgraded this model. After the upgrade, players can earn real money through NFT games based on encrypted digital assets.
This is an important shift in the game industry, because in the traditional game ecosystem of Play To Free, it is difficult for players to trade or sell their digital assets outside the platform.
Why haven't traditional games developed ways to make money? The first reason is because the state does not allow it.
All game gold coins can only be entered in legal currency, and legal currency is absolutely not allowed to come out.
Once this gold coin is allowed to have financial attributes, it will be connected with the external financial system through legal currency, and the game will instantly change from a closed economic system to an open economic system, which is very uncertain for the country. So it was banned.
Of course, players can still trade gold coins and props through third-party websites to realize the exchange of game assets to fiat currency, but don't underestimate this step, because it belongs to the gray area, and more than 90% of players are blocked.
The second reason is that traditional game companies don't want to do it.
The company makes games to pursue profit maximization, especially for listed game companies, it is responsible to shareholders.
As a result, your game increases the player's ability to make money.
Who does the player earn? Looking back, it is still making money that the company should have made.
Therefore, in today's games, especially web games and mobile games, there are fewer and fewer things that can be traded, and many things are bound.
Even all items such as props, players can only buy from the official hands, completely eliminating the possibility of players and studios sharing the profits of the game.
In the era of Chain Game 3.0 with GameFi as the core. Axie Infinity is the pioneer of Play to Earn in blockchain games, and it is also a leading project on the GameFi track.
GameFi is a new concept after DeFi and NFT and the metaverse fire, namely the game (Game) plus finance (Finance) model.
With the development of technology, we continue to integrate concepts such as mining, NFT and metaverse into GameFi, which greatly promotes the ecological development of GameFi.
The three carriages that promote the development of chain games are mainly games, DeFi and NFT.
The three not only promote each other but also integrate with each other, so as to give full play to the maximum value of GameFi.
Now let's go back to the main question that this video wants to discuss, that is, what is the biggest difference between traditional games and chain games?
The focus is on the implementation of decentralized logic in the game.
It is not just that the concept of directly implanting the blockchain into the game is the chain game, but the idea of decentralization is implemented in the core logic and design of the game.
In traditional games, both the formulation of game rules, the design of scenes, the assignment of players' roles, and the ownership of props are all controlled by game developers.
In short, game developers have control over the game. This seems reasonable on the surface, but in-depth analysis shows that this approach protects the interests of developers to the greatest extent, but damages the interests of players to a large extent.
Blockchain games are a trust relationship based on decentralized distributed ledgers.
Its value lies in community building. The more users recognize the game itself, the higher the value of the game itself.
The concept of blockchain games is to let users Become an investor in the game, and at the same time serve as a sharer of the game.
Before understanding blockchain games, we have to talk about traditional games.
Only after understanding the characteristics of traditional games can we understand what blockchain games are.
All the data of traditional games, including money, are in the game manufacturers. Players only have the right to use them, and the lack of earning ability is relatively limited.
Of course, the advantage is that game manufacturers can freely adjust the game content according to the player's taste and according to their own ideas, and the game has a very high degree of playability.
The blockchain game data rules are on the blockchain, the ownership of the game belongs to the player, and the props and commodities of the game are also stipulated and will not be changed arbitrarily.
At the same time, it can also be transferred and sold at will and has strong earning ability.
The only shortcoming is that the blockchain games on the market are still in their infancy.
Although they have the ability to make money, the game playability needs to be improved.
But blockchain games are still a game after all, and the common point is to attract players' interest.
No matter how advanced the technology and concept are, if the blockchain game cannot attract players' interest and improve the user's experience, it will only be replaced by other games.
Because of the existence of centralization, it is difficult for players to gain real trust in the environment of traditional games.
In the traditional game industry, players recharge in the game, the first is that they cannot generate any income, and the second is the increase in the value of the game, which has nothing to do with the players.
For example, although I am a gamer for many years, I am actually not very willing to spend in games.
After all, the ownership is with the game makers, and they have no way to change us.
This is different from our usual shopping and eating, and the decision is ours.
As a consumer in traditional games, it is impossible to determine the uncontrollable variables that exist in the game world, so what is trust.
However, the characteristic of blockchain is decentralization. In blockchain games, the ownership is in the hands of the players.
To put it simply, the developers have no way to arbitrarily change the data. Players can freely transfer and sell props and commodities according to their own needs.
The decentralized and distributed game itself is a trust relationship, and its value hub lies in community building.
After the blockchain and the game are combined, the game users owning the tokens is equivalent to owning the shares of the game.
With this decision-making power, there is a relationship of trust.
Therefore, blockchain games can give players real trust.
From the perspective of difficulties at the research and development level, blockchain is a technology.
Combining technology and gaming is inherently difficult.
Since the assets of the blockchain are circulated globally, ensuring decentralization ensures that all players have the right to know, and ensuring the uniqueness of props and commodities requires huge human and material resources, so the development of blockchain games is not simple.
From the perspective of developer income, traditional games, whether they are copied props or issued game currency, are completely controlled by the developer.
Players can recharge to become stronger, and players pay developers to make money.
In the development of chain games, the developer's income comes from the transaction fees generated by players trading in-game assets and the appreciation of the in-game Token itself.
All game assets of blockchain games are created by players, and the appreciation of tokens depends on the number of players and their in-game behaviors.
Chain game developers and players must be in a state of harmonious coexistence, and the chain game world is a form of player community management.
From the perspective of permanent data storage.
The theft of traditional game virtual items has always been a bottleneck for players to experience difficulties.
Many gamers spend months or even years accumulating equipment on the game platform, which is lost due to hacker attacks and theft.
Blockchain games are different. Blockchain is a distributed data storage ledger technology that runs on all computers in the world.
Therefore, hackers cannot destroy the entire network system by invading or attacking a centralized database.
The combination of blockchain and games allows valuable virtual items in games to be permanently and securely stored and cannot be tampered with.
Finally, there is the difference in the direct interests of players.
The ownership of traditional game virtual assets belongs to the operator, and the operator can theoretically change or transfer or even clear the data owned by the user in the game at will, and the user has always been in a passive situation.
The blockchain game is based on the distributed storage and encryption technology of the blockchain.
On the one hand, the virtual items in the game will not be arbitrarily removed by the operator.
On the other hand, these data are encrypted and can only be used after the user's authorization.
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